10.1.08

The HEX System

When me and a very good friend first started to think about a roleplaying system, some years ago, we called it HEX.

The system for Unkar I've been developing has borrowed many aspects of HEX´s original concept, and thus has received this nickname so far. Who know, it might stick to the end.

I've also been calling the system, as a joke, the "d100 system". The reason for that is the core mechanic of it, that´s based on 10-sided die (which can be used to make a d100).

Why a d100? All roleplayings systems (that I know of) use statistic in their systems. It´s all about the chances your character have to accomplish something. In D&D, for example, if you roll a d20 having to score 15 or less, it simply means that you have 75% of chance.

So, if all translates in percentages, why not have a system that allows you to perceive your chance right away.: Roll 75 or less in a d100.

So the HEX system bases it self to be played with 10-sided dice. In the following posts, I´ll explain how this works better.

9.1.08

The Unkar Project begins.

For years I have complained that most Role-playing systems lacked the mood and the feeling I wished for Unkar. Some were too slow, other lacked emotion and others could be very easily exploited or very hard to adapt.
I have an own inner vision of how Unkar should feel and how it should be to play it, to live it.

So know I start Unkar's own system. It´s a bold project that will try to translate all the emotions of this uncanny world forever plunged in this massive war of Order against Chaos.

Welcome to Unkar Project.

Hope you feel at home.